Elephant- This model was updated quite a bit throughout the years. I started it with a very high poly mesh in Maya to get the wrinkles before I discovered Zbrush. So then I ended up adjusting the topology for a lower base mesh and testing out detail in zbrush with just the bust. I also played around normal maps and a game resolution mesh with this guy. He has also been rigged and animated a couple of times by other artists. I am sure I will texture him one of these days.
(*add Animation Videos, Turn Around and Credits)